Playdead has been teasing its next game since March 2018, IGN notes, when it handed out postcards at the annual Game Developer's Conference. Related: What 2D & 3D Platformers Released In 2021 Are Best (So Far) There are multiple theories about the implications of Inside, yet it could actually ruin things if there was an official explanation. Both games are deliberately obscure in their storytelling - there's no dialogue and very little text, which lets players wield their imaginations to fill in what's going on. Limbo, for example, uses a dark ambient soundtrack and stark, silhouetted black-and-white. Playdead is best known, however, for its visuals, mood-setting, and mystery. In a simplistic description, both of its games so far have been 2.5D adventure titles in which players solve physics-based puzzles, gradually uncovering a story. Of course, it's not quite as essential to keep churning out products when each one is a hit, but it's natural to ask what the studio might be up to some four years after its last release. If you were hoping the intriguing setting would be explained in the end, you’ll be let down.Denmark's Playdead is a remarkably slow and patient developer, even by game industry standards - the company has produced only two titles in its entire 15-year history, Limbo and Inside. Pros: good graphics and sound, unique environments, puzzle are fun to solve, intriguing story/feel.Ĭons: Very short for a $7 game, touch controls can be mildly frustrating, (SPOILER ALERT) No dialog or backstory and inconclusive ending. This scheme seems simple enough, until you reach a part where a precision jump is required, or you must interact with an object in a precise time frame. You swipe left and right to move (like a virtual stick) but to jump you have to swipe up, and to interact with objects you tap/hold.
I used a Steelseries Nimbus controller, but without that the controls would’ve been frustrating. I only found myself stuck twice, and each time only for a few minutes. The puzzles are relatively easy to solve. There is only one mode, and one difficulty setting. I’m not the kind of gamer to replay games, and this title has little to no replay value. I’m used to putting some time into games, so I can enjoy a campaign over several weeks or months, but I finished Inside in two sessions, in about 2-3 hours, total. This game was so bizarre, and so beautifully rendered. Even for an open-ending, I feel there should’ve been more. I was just really disappointed and left with more questions then answers with how they decided to finish off their amazing game. I was completely immersed while playing, and the game was definitely worth the the price.
Also without spoilers, I feel the Secret Ending was also lacking in giving the player satisfaction. I would’ve liked to have known more about the actual story going on in the dystopian world around the character, but you don’t get to know anything except for what’s actually happening at the moment around you. The ending of Inside is confusing, and I honestly can’t tell whether or not the way it ended was good or not. I completed the game’s normal ending in about 3-4 hours, though it still felt too short. My biggest issue is the ending (I wont be spoiling anything). The detail in the artwork is stunning, and the puzzles can be challenging and really get your mind thinking. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. You can now experience Playdead's award-winning indie adventure game on your iOS device. Awards 2016)īest Audio (Game Developers Choice Awards)īest Visual Art (Game Developers Choice Awards) Outstanding Achievement in Game Direction (D.I.C.E. Outstanding Achievement in Art Direction (D.I.C.E. Winner of more than 100 awards, including:īest Independent Game (Game Critics Awards 2016)īest Independent Game (The Game Awards 2016)īest Art Direction (The Game Awards 2016)
#Inside limbo 2 series#
A perfectly paced series of escalating "holy shit" moments.” “Gorgeous art and animations, devious puzzle design and a pitch-black sense of humor. “Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it's so immaculately designed and constructed from top to bottom that it almost feels suitable for display in an art museum. “MASTERPIECE! Inside is a 2D puzzle platformer that builds upon what made Limbo great, and in fact builds something greater.” - 10/10 Hunted and alone, a boy finds himself drawn into the center of a dark project.